博德之门3

难度-持久战-正常 (Difficulty-EndlessSiege-Normal)

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【难度-持久战】全面提升敌人的强度,不仅仅依靠血量的提升,包括【基础属性】和【动态属性】,从而使得战斗更加持久,希望能够给挑战高难度的玩家带来更好的游戏体验。

[Difficulty-EndlessSiege] Comprehensively enhance enemy strength by not only increasing HP but also improving both [Base Attributes] and [Dynamic Attributes], thereby making combat encounters more prolonged. This adjustment aims to deliver a more satisfying challenge for players seeking higher difficulty gameplay experiences.

基础属性 – [Base Attributes]

  • 血量提升: 3 倍基础血量。每 2 级额外增加 20% 血量。

  • HP Boost: Base HP x3. Additional 20% HP per 2 levels.

  • 属性提升: 基础属性提升 4 点。每 2 级额外增加 1 点基础属性。

  • Attribute Boost: Base attributes increased by 4. +1 base attribute per 2 levels.
  • AC提升: 基础AC +2。每 3 级额外增加 1 AC。

  • AC Boost: Base AC +2. +1 AC per 3 levels.

  • 法术DC提升: 法术豁免难度 +2。每 3 级额外 +1 法术豁免难度。

  • Spell DC Boost: Spell Save DC +2. +1 Spell Save DC per 3 levels.

  • 附加伤害: 额外伤害 +2。每 2 级额外增加 1 点附加伤害。

  • Additional Damage Boost: Additional damage +2. +1 additional damage per 2 levels.
  • 行动点数提升: 每 5 级获得额外 1 点行动点数。

  • Action Points Boost: Gain 1 additional action point per 5 levels.

动态属性 – [Dynamic Attributes]

  • 属性提升: 每回合首次受到伤害全属性提升 2 点 1 回合,每 3 级额外提升 1 点。

  • Attribute Boost: First damage received each round grants +2 to all attributes for 1 turn. +1 per 3 levels.

  • AC提升: 每回合首次受到伤害AC提升 2 点 1 回合,每 3 级额外提升 1 点。

  • AC Boost: First damage received each round grants +2 AC for 1 turn. +1 AC per 3 levels.
  • 攻击投掷提升: 每回合攻击投掷首次未成功时提升 2 点攻击投掷 1 回合,每 3 级额外提升 1 点。

  • Attack Roll Boost: Failed attack roll grants +2 Attack Rolls for 1 turn. +1 per 3 levels.
  • 豁免投掷提升: 每回合首次受到伤害豁免提升 2 点 2 回合,每 3 级额外提升 1 点。

  • Saving Throw Boost: First damage received each round grants +2 Saving Throws for 2 turns. +1 per 3 levels.