博德之门3

难度-持久战-硬核 (Difficulty-EndlessSiege-Hard)

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【难度-持久战】全面提升敌人的强度,不仅仅依靠血量的提升,包括【基础属性】和【动态属性】,从而使得战斗更加持久,希望能够给挑战高难度的玩家带来更好的游戏体验。

[Difficulty-EndlessSiege] Comprehensively enhance enemy strength by not only increasing HP but also improving both [Base Attributes] and [Dynamic Attributes], thereby making combat encounters more prolonged. This adjustment aims to deliver a more satisfying challenge for players seeking higher difficulty gameplay experiences.

使用方法 – Usage

设置游戏难度至少【硬核】来激活本MOD的设定。

Set the game difficulty to at least [Tactician] to activate this MOD’s features.

基础属性 – Base Attributes

  • 血量提升: 4 倍基础血量。每 1 级额外增加 20% 血量。

    HP Boost: Base HP x4. Additional 20% HP per 1 levels.

  • 属性提升: 基础属性提升 6 点。每 1 级额外增加 1 点基础属性。

    Attribute Boost: Base attributes increased by 6. +1 base attribute per 1 levels.
  • AC提升: 基础AC +3。每 2 级额外增加 1 AC。

    AC Boost: Base AC +3. +1 AC per 2 levels.

  • 法术DC提升: 法术豁免难度 +2。每 3 级额外 +1 法术豁免难度。

    Spell DC Boost: Spell Save DC +2. +1 Spell Save DC per 3 levels.

  • 附加伤害: 额外伤害 +3。每 1 级额外增加 1 点附加伤害。

    Additional Damage Points: Gain 1 additional action point per 4 levels.

动态属性 – Dynamic Attributes

  • 属性提升: 每回合首次受到伤害全属性提升 3 点 1 回合,每 2 级额外提升 1 点。

    Attribute Boost: First damage received each round grants +3 to all attributes for 1 turn. +1 per 2 levels.

  • AC提升: 每回合首次受到伤害AC提升 3 点 1 回合,每 2 级额外提升 1 点。

    AC Boost: First damage received each round grants +3 AC for 1 turn. +1 AC per 2 levels.
  • 攻击投掷提升: 每回合攻击投掷首次未成功时提升 3 点攻击投掷 1 回合,每 2 级额外提升 1 点。

    Attack Roll Boost: Failed attack roll grants +3 Attack Rolls for 1 turn. +1 per 2 levels.
  • 豁免投掷提升: 每回合首次受到伤害豁免提升 3 点 2 回合,每 2 级额外提升 1 点。

    Saving Throw Boost: First damage received each round grants +3 Saving Throws for 2 turns. +1 per 2 levels.