【难度-持久战】全面提升敌人的强度,不仅仅依靠血量的提升,包括【基础属性】和【动态属性】,从而使得战斗更加持久,希望能够给挑战高难度的玩家带来更好的游戏体验。
[Difficulty-EndlessSiege] Comprehensively enhance enemy strength by not only increasing HP but also improving both [Base Attributes] and [Dynamic Attributes], thereby making combat encounters more prolonged. This adjustment aims to deliver a more satisfying challenge for players seeking higher difficulty gameplay experiences.
使用方法 – Usage
设置游戏难度至少【硬核】来激活本MOD的设定。
Set the game difficulty to at least [Tactician] to activate this MOD’s features.
基础属性 – Base Attributes
血量提升: 2 倍基础血量。每 3 级额外增加 20% 血量。
HP Boost: Base HP x2. Additional 20% HP per 3 levels.
属性提升: 基础属性提升 2 点。每 3 级额外增加 1 点基础属性。
Attribute Boost: Base attributes increased by 2. +1 base attribute per 3 levels.AC提升: 基础AC +1。每 4 级额外增加1AC。
AC Boost: Base AC +1. +1 AC per 4 levels.
法术DC提升: 法术豁免难度 +1。每 4 级额外+1法术豁免难度。
Spell DC Boost: Spell Save DC +1. +1 Spell Save DC per 4 levels.
附加伤害: 额外伤害 +1。每 3 级额外增加1点附加伤害。
- Action Points Boost: 每 6 级获得 1 点行动点数。
动态属性 – Dynamic Attributes
属性提升: 每回合首次受到伤害全属性提升 1 点 1 回合,每 4 级额外提升 1 点。
Attribute Boost: First damage received each round grants +1 to all attributes for 1 turn. +1 per 4 levels.
AC提升: 每回合首次受到伤害AC提升 1 点 1 回合,每 4 级额外提升 1 点。
AC Boost: First damage received each round grants +1 AC for 1 turn. +1 AC per 4 levels.攻击投掷提升: 每回合攻击投掷首次未成功时提升 1 点攻击投掷 1 回合,每 4 级额外提升 1 点。
Attack Roll Boost: Failed attack roll grants +1 Attack Rolls for 1 turn. +1 per 4 levels.豁免投掷提升: 每回合首次受到伤害豁免提升 1 点 2 回合,每 4 级额外提升 1 点。
Saving Throw Boost: First damage received each round grants +1 Saving Throws for 2 turns. +1 per 4 levels.
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